PREVIEW | GYM AND SKILLS PROGRESSION
Enhance your server with our dynamic skill system, fully compatible with ESX and QB-Core frameworks. This comprehensive system offers unique benefits and gameplay mechanics for an immersive experience.
Features:
Framework Compatibility:
- Supports both ESX and QB-Core, with separate versions for optimal performance.
- Supports both ESX and QB-Core, with separate versions for optimal performance.
Skills:
- Strength, Lung Capacity, Stamina, Driving, and Shooting, each with unique benefits.
- Skills progress as players engage in related activities such as weightlifting, underwater diving, running, driving, and shooting.
Skill Benefits:
- Strength: Increases melee damage.
- Lung Capacity: Extends underwater breathing time.
- Stamina: Enhances sprint duration and recovery speed.
- Driving: Improves vehicle handling, but only if the player is the driver.
- Shooting: Boosts weapon accuracy and damage.
Real-Time Skill Tracking:
- User-friendly NUI displays skill progress, levels, and benefits in real-time.
- Dynamic updates as players earn points and level up.
Skill Cap and Maximum Level System:
- Each skill has a configurable maximum level, ensuring balanced progression.
- Once the max level is reached, points stop accumulating.
Exercise Animations and Props:
- Includes a variety of immersive exercise animations like push-ups, sit-ups, and weightlifting.
- Uses props like barbells and dumbbells, with configurable positioning and rotation.
Database Integration:
- Saves and loads player skill data, ensuring progress persists across sessions.
- Uses specific identifiers for each framework to ensure compatibility.
Highly Configurable:
- Many aspects, including point progression, max levels are adjustable via
config.lua. - Easily assign new animations and customize gameplay mechanics.
- Many aspects, including point progression, max levels are adjustable via
Optimized Performance:
- Efficient coding minimizes resource usage, ensuring smooth server performance.